I’ve created a Blueprint Actor and added two StaticMeshComponents to it (StaticMesh1 and StaticMesh2).
Placed (Attached) StaticMesh2 inside StaticMesh1.
Now I’m destroying StaticMesh1 (DestroyComponent).
Why is the child component of StaticMesh2 not destroyed?
I can do it in code, but why doesn’t it happen automatically?
I’d be the 1st to rant. It’s called Destroy Component for a reason. Not Destroy Component and Everything That is Attached to It. That’d be chaos You’d undo the entire Unreal Engine