I mean… yeah, it does sum it up, and not really something new to me. But I guess I’m just a bit surprised at how much like аss static shadows look when I try to keep lightmap resolution in “greens”.
When I was going for “looks on the scene are more important” I was simply increasing lightmap resolutions until it looked good.
But I imagine that this is not a very good approach in terms of optimization. However, I must confess, I don’t really know how much of a hit higher resolution lightmaps will make on performance in 2025, when hardware is much more advanced than back in 2016 when that post was made.