Why are some of my materials not working in my Assets.Digest.Verse?

Im trying to access materials through verse code which worked fine until i tried one of my other materials and saw this message.

<#> OutpostGather_Mat_material was not created.

I’ve been trying different things for hours and I just cant figure it out. Its just a basic material so why can’t it be referenced in the code? Any help would be much appreciated

I’m having the same issue.

Also module import path is /InvalidDomain/…

We found that for whatever reason, converting the textures in the material to parameters made it work. I have no idea why, but that fixed it for us. Not sure about the import path issue tho

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HOLY CRIMINY I’ve been trying to figure this out for at least 8 hours straight. This finally fixed it. You are my HERO. Thanks for coming back and updating the thread.

Epic needs to update their Exposing Assets in UEFN to Verse | Unreal Editor for Fortnite Documentation | Epic Developer Community
documentation because ■■■■ this was a frustrating one for me.

Oh glad it helped! Yeah trust me I was in the same exact boat as you. Took hours to figure it out lol

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This is working half. The texture parameter is now accessible, but my boolean parameters seem not to be working.

hmm, boolean parameters just may not be accessible through verse atm. Can’t say i’m sure tho

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