hey, so im pretty new to unreal, and the 3D world in general, so I don’t know if my solution is the right way to do things but here we go…
I am using ultra dynamic sky, and the interior shadows are way to harsh and looked as if lit by a flood light instead of nice ambient with some direct sunlight… but I have noticed playing around with the cascade shadow maps settings (particularly, distribution exponent and dynamic shadow cascades) has really helped me get a more natural look to my shadows…
if anyone knows of a better solution to this, or why If I shouldn’t be messing with these values please let me know. but it seems to work for me.
hope this helps (Y)
good luck!