Thanks for the replies.
I’ve tried this but it produces the exact same result just baked. Any specific way to approach this method?
I’ve played with the skylight and sunlight intensity for ages, I can’t get the shadows to be lighter without making everything else too bright. I also tried tweaking everything in post processing, but I don’t see a tonemapper in the list. Do you mean color grading?
No, i’m only using a skylight. I’ve tried using a second directional light at a 90 degree angle which makes the shadows look lighter but adds a noticeable highlight to every object with an angle in the shadows. I find it strange that Unity 5 has a slider for shadow strength, even though they have physically based materials. I’ve tried tuning the skylight but like I told BoredEngineer, I can’t make the shadows lighter without making everything else too bright. Increasing indirect light intensity doesn’t help much, it just makes the GI more noticeable.