Why are RuntimeDependencies not deployed in *Editor builds?

I have declared several DLLs as dependencies of one of ym plugins using RuntimeDependencies. However, they are not deployed in “DebugGame Editor” and “Development Editor” although the module is of type “Runtime”. My understanding from the documentation is that “Runtime” is for editor and the final game, so I would have assumed that the RuntimeDependencies are also deployed in *Editor builds.

The fact that they are not is unfortunate, because my game crashes because it cannot load the DLL (which it must, because I have an actor from my plugin in the scene). I can overcome this issue by first running a different configuration, but this is rather suboptimal, especially for colleagues using my project.

Why is that behaviour and how do I need to change my project to reliably work?

Thanks in advance,
Christoph

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Have you built the editor with the dll in place or just running it after the fact?

I build and run from VS.