I’m creating a prop hunt game and I have a working game mode where hunters win if they eliminate all props and props win if there is at least one prop remaining when the game timer runs out.
I have set these win conditions using player counter devices and team and inventory devices. The team and inventory devices specifically have an “end round” event that ends the round the deems the instigating team the winner.
I suspect I am causing rounds to end in a draw because I have turned off all win conditions in my island settings, but the team and inventory devices should override these settings, correct?
Is there a way to at least have my rounds end with “Round Over” instead of “Draw”?
This might be related to an old bug but if the scoreboard is exactly the same for some players it will display as draw, I would recommend adding some useless statistics like time alive or damage dealt etc to make sure players dont end with the same scoreboard and try finishing your game like that. Alternatively try using the end game device and see if that fixes the draw issue