Why are rounds ending in a draw when I've set round end conditions through team and inventory devices?

I’m creating a prop hunt game and I have a working game mode where hunters win if they eliminate all props and props win if there is at least one prop remaining when the game timer runs out.

I have set these win conditions using player counter devices and team and inventory devices. The team and inventory devices specifically have an “end round” event that ends the round the deems the instigating team the winner.

I suspect I am causing rounds to end in a draw because I have turned off all win conditions in my island settings, but the team and inventory devices should override these settings, correct?

Is there a way to at least have my rounds end with “Round Over” instead of “Draw”?

Maybe use/add Score Manager & Round Settings Device?

When round end via your logic, add one score point to the round winners through the round settings device/score manager?

Round End condition: Change to score, So it displays the winners.

Maybe this logic will work? I dunno but I think it sounds like it may work pretty well.

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This might be related to an old bug but if the scoreboard is exactly the same for some players it will display as draw, I would recommend adding some useless statistics like time alive or damage dealt etc to make sure players dont end with the same scoreboard and try finishing your game like that. Alternatively try using the end game device and see if that fixes the draw issue

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I figured out a way to end the round without a draw - it just says “round over.”

I had to use score manager devices and assign points to each team based on time played and eliminations.

Weird.

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