Why are physics so weird in Level Sequencer?

I am trying to make a cork fall down after being popped from a bottle using Keyframes. After the end of the keyframes, the cork is supposed to fall but instead slides down being all slow jerky, and glitchy. Anyone else had this?

I’m also experiencing this, pretty unexplainable and can’t find an answer anywhere. If anyone has solved this, I’d love to know!

See my answer! I solved it!

You have to set the transform boundaries so they don’t exceed the point the physics kick in.