Hello, the engine is doing weird things with PCGs when they are duplicated from within the world, and has been doing so since forever.
This usually is a single actor that initially bugged out and then causes all copies of it to duplicate itself.
How do I fix this? (EDIT: resolved by replacing the actor with itself, but without properties, then changing the PCG back to what it was.)
Do I really have to delete all of them and find the “bugged out one”?
See, if I take an “unbugged one” and duplicate it, it doesnt create a “shadow copy”, unlike the bugged one (red arrow) - this has been happening since PCG was initially added to the engine, and never resolved.

