I’m facing an issue in Unreal Engine 5 with a Level Sequence. I’ve set up a cutscene that starts as soon as the player collides with a Box, and everything works as expected during the cutscene playback.
However, after the cutscene ends, all the objects involved in the sequence return to their original positions and states.
Hi both @Mind-Brain and @Max.Chen! Tnx for yout help. I found the solution with a friend, I just called Sequence Settings, as u can see on the following image, and it works!