Why Are Objects Returning to Their Original Position After a Level Sequence in UE5?

I’m facing an issue in Unreal Engine 5 with a Level Sequence. I’ve set up a cutscene that starts as soon as the player collides with a Box, and everything works as expected during the cutscene playback.

However, after the cutscene ends, all the objects involved in the sequence return to their original positions and states.

Hey @Sirlake2002! Welcome to the forums!

So without looking at how you did your cutscene, there’s not a lot we can do.

Is the player part of the cutscene?

Are you using root motion?

What kind of objects are being used in the cutscene?

Get back to us with some more info! Screenshots, video, anything you can give would help. :slight_smile:

1 Like

The default behavior for Level Sequence is that objects return to their original position:

The docs describe how you can override this either at the project level or at each individual track section.

As of 5.4, you can also override this for each level sequence actor. Look on the level sequence actor for the Finish Completion State Override.

Hope this helps!

1 Like

Hi both @Mind-Brain and @Max.Chen! Tnx for yout help. I found the solution with a friend, I just called Sequence Settings, as u can see on the following image, and it works!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.