why are objects being created after opening blueprint in editor for some reason?

I had several crashes today because apparently i had too many objects that surpassed the limit i set in my preferences. this only happened when i opened blueprints. no matter which kind, be it widgets, pawns, or whatever, it caused my number of objects to rise from about 35k to 77k-120k randomly. i used the command that lists all objects and noticed that if i dont open any blueprint and run the command, and if i DO open a blueprint, theres several things that get added for some reason that i have no idea what they are, what is their purpose, and why they are being made. below is an image of the listed objects. i green lined the rows that were the same as before opening a blueprint, and marked with a red dot the ones that were changed slightly after opening a blueprint. marked with 2 dots is something that before opening a blueprint had a value of 444 and afterwards jumped all the way to 6.3k, the rest that arent marked are only appearing after opening a blueprint and are the main issue (i think). i really dont know what im doing since im a designer, not a programmer, but any help will be appreciated at this point in understanding what causes this, and if its even considered to be abnormal?

Honestly :wink: Nobody EVERY looks at this count.

It’s not the number of objects you have caused the system to use, it’s just the number of objects the editor is using in the background. It’s not really related to your scene or widgets.

You have to remember, the editor is basically a large suite of programs, hidden under one roof. So, yes, opening a blueprint, or the static mesh editor, or the geometry tool, will add loads of objects, because the editor needs these definitions to work.

This is why you ( and I ) can’t find anything about this in the documentation, or online.

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