darthviper107:
Thanks for your reply…
Went back to Max model and applied UwrapUW and made sure no surfaces were overlapping.
Saved meshes/actors as editable polys and editable meshes.
Saved new FBX with same name.
Reimported to UE4 and updated actors.
Actors appear “correct” until lighting solution built.
See screen shot…
Actors turn dark and do not show correct material - still.
Help.