Unreal Forum Group:
I am a beginner that’s super excited about UE4 and the promise of real time VR for architects and interior designers - amazing capabilities IMHO. I have lots of experience in 3ds Max and use it daily. I am doing some beginner’s tutorials and have a UE4 model that was developed in 3ds Max via FBX. I am assigning and creating my own materials (fun stuff) and have building walls that are an off-white material. I am setting up lights and building lighting solutions and see that my exterior walls remain a “dark blue/black” color, inside and out. First thought was that I had more than one object in the same place (yeah, I use VRay…) but found that I do not after checking my UE4 model. I also went back to the Max model that made the FBX for any inward looking faces, but there are none. Strange thing in UE4, when I move the exterior walls in the “up/z” direction a cm or so in the construction window, they turn the off-white material. When I do a lighting build, they return to their dark , almost black state. I’m stumped…
Sorry for the long post, but any help is greatly appreciated.
Being a newbie sucks, until it doesn’t!
Art / Seattle