Hey everyone!
I’ve upgraded a project from 4.27 to 5.0.2 and now my updates when pushing to Steam are going from <500 MB to up to 4-5 GB.
I’m getting a few complaints from my users because we do a lot of iterations on our beta branch which can cause havoc on our users data so I’m hoping to find a quick solution.
I understand that the first update from 4.27 to 5.0.2 would probably be big, but now I’m consistently updating using 5.0.2 and regardless of the changes I make I’m looking at a 4-5 GB update for each version.
This is just small fixes like code changes too. No rebuilding nav mesh or changes/additions to maps, textures, materials, etc…
I’m generating chunks and I understand encryption will mess with the diffs, but this is a major change from the small <500 MB updates I had with the exact same process.
I also understand that I can use launch profiles for updates and DLC, but the problem is still the same.
Can anyone give me a fix for reducing the size of updates when pushing a project to Steam?
Or is this something I’ll have to wait for an Engine update for?
BTW 5.0.2 is amazing. No beef there. Nanite and Lumin have drastically increased the visual fidelity of our game, but these update sizes are killing my users.