I’m trying to make a menu scene with the buttons being static meshes with corresponding material. Whenever I’m editing in the blueprint viewport my materials are fully visible, but when I drag the MainMenu actor into the level viewport the static meshes still have their material reference but become pitch black.
As for the pictures, the top one is what I see in the blueprint viewport, the bottom in the level viewport after dragging and dropping into the level.
Thanks for the help in advance!