Greetings everyone, I am currently creating a stylized ocean Shader, I want a full ocean shader with waves, caustics etc, but still want it to look quite painted. Currently I am working on the waves. I currently am using a sine wave texture to plug into my world position offset, using a 3 vector (z).
Right now, it’s not working as intended, the mesh is distorting from the X not the Y, which is causing the water to now be dynamic, but the waves to be 100% flat. Please any assistance would be greatly appreciated. We can sit together on Discord and look over the shader. I am new to Unreal engine. While I have learnt a lot in these last two weeks, with this, I don’t quite know where to start to figure out why it’s not using the sine wave correctly.
Any help is greatly appreciated community. Thank you!