Hey everyone,
I’m running into a strange issue with Nanite meshes in Unreal Engine 5. In my current scene, certain Nanite-enabled assets are casting odd shadows or creating visual artifacts, especially when viewed from specific angles or distances. I’ve double-checked the LODs, normals, and material settings, but the problem persists.
My questions are:
- Is this a known limitation or bug with Nanite rendering and shadows?
- Are there any settings I should tweak (e.g., Virtual Shadow Maps, Distance Field settings, or Light settings) to fix this?
- Would converting these meshes back to regular static meshes solve the issue, or is there a better workaround?
Any insight would be super helpful — I’d love to keep using Nanite for performance reasons, but these artifacts are making it tough.
Thanks in advance!re