Why are my Models always imported too low Poly?

The assets I use are always imported as retopo low poly. I barely fixed this problem by selecting Face instead of Normals in the export settings, but when I adjust the texture, it turns into a very low poly model that looks very bad again. How can I use this 3D model in Unreal Engine 5 as I want, without retopo, in high poly.

You can see the images of the problem I am having in the attachment.


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Try turning Nanite off :slight_smile:

Thank you :pray: :pray: , can I turn off nanite for a single object because I need it for performance?

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Yes, it’s in the details, right there :slight_smile:

Nanite remeshes, that’s why it looks different.

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