Why are my MetaHuman's limbs not attached in this one map?

gifwobble
My MetaHuman’s head, hands, and feet seem to be moving at different rates in this one level. This causes a disconnect with the animation. In other levels/maps, the animation is synced up and looks good. I believe I see lag on this one level because it is not optimized as indicated by a Video Memory has been exhausted message. Could this be the reason my MetaHuman’s limbs are animating at different rates? Right now I have each animation working simultaneously on each body component. I did this because when I tried to make a lead component, the other components would bend around and wobble in weird ways. Is there a preferred way to animate MetaHumans for games? Thank you for your help, time, and insight.