Why are my materials importing like this from Blender?

Hi all; I’m trying to import this sky ripped from a game into UE5.

I had to import it into Blender first to do some editing, but when I export from Blender (as fbx or obj) and import it into UE5, I get this result.
My textures become completely messed up, and going into the materials is a bit overwhelming for me and I don’t understand this issue. I’ve tried googling it but not found a fix for this specific issue.

Any help or guidance on what to do would be appreciated.

Thanks!