Why are my level sequences playing backwards?

In the sequence editor I’ve added the level actor I want to move, in this case a door.

I’ve set up the 2 key frames each with a different transform value so Door Closed (0 seconds >> Key 1) and Door Open (1 Second >> Key 2), now this should make the door rotate anti clockwise from key 1 to key 2.

But when the sequence is played it starts at key 1 but goes the wrong way rotating 270 degrees in the opposite direction (clockwise) to key 2.

Any ideas how to fix?

I’ve tried sticking in a third intermediate key frame that goes the right way, this makes the sequence play in the correct direction for the first frame transition then it again goes the wrong way again to the final frame!

I’ve tried putting in the key frames in reverse and setting playrate to -1 none of these work, what is wrong with this!!!

I’m using 4.15.1

AAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGHHHHHHHHHHHHHH!!!

WHY EPIC, WHY DO YOU HAVE TO MAKE SIMPLE THINGS SO DIFFICULT!

Hi,
I think I had the same problem. When I try to move my camera with the camera transform, the sequencer is playing from the end. It’s annoying as fck. But when I open the level BP event begin play->Create Level Sequencer Player->Play (this play node needs to be the simple “Play” node. Not the play as, not the reverse play). This is fixed my problem. I hope its helps you too.

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Thank you for writing this answer. This was exactly my problem.