I’m trying to add foliage inside a blueprint so I created a script in blueprint to procedurally add instanced static meshes using line trace.
In the viewport it looks like this:
but in the level editor or when playing the game, no instanced mesh are visible:
I’ve been looking everywhere and I can’t seem to find the reason why the instanced meshes are not showing.
Is there anything I need to set before using instance meshes?