Why are my character component animations async?

Hello,

I’ve made a character with brand new animations and brand new bones and it works perfectly.
But then I added a new component to this Third Person Character - a static mesh which has to be a separate jacket. It has the same animation blueprint as the main character mesh, but for some reson the character animation and the jacket animation are async, why can it be?
After I jump, it starts to be ok, but before jumping it can be normal sometimes or async in other times.

Oh yeah, an importan detail, I add the Skeletal Mesh Asset to the Jacket/ChestPlace component via blueprint by pressing a key button. Initially it is empty. If I set it initially - it works fine, but if I add it in the process of the game it goes async.

What can be a problem?

Async I mean like the jacket animation starts from the 50th frame and the character animation starts from the 1st frame.

This is a screenshot of my third person character settings. Don’t know if it can help.

Thank you in advance.

PS: I tried to update Animation Position via Blueprint, but it doesn’t help, it always says that Animation Position is 0,0.

Use the leader pose component node to sync the meshes

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Thank you very much @3dRaven for the video!

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