both. it might well be due to a perception.
ie. the dpi of your monitor. or windows scaling (though that "shouldn’t" affect ue rendering), or resolution (will affect). or dpi in ue.
ue and windows have different settings.
if your monitor is big and your dpi is low, you’ll always see that effect.
i’ve tried analyzing your screenshot and video, and i can’t find a blatant screen size mismatch, so maybe
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you’re running at a lower screenpercentage (about 80 or 50)
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- i think this might not be the case, since the pixels are very sharp and not blurry.
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ue is using a lower dpi, or your monitor is, or windows.
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you just simply ran out of pixels (you’ve maxed out your screen size)
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your monitor is using a lower resolution
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your project is using a lower resolution (quite possibly, this is different than screen percentage)
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or the issue is something else that i’ve missed, keep your mind open.
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you can try to detect if the issue is ue or windows by opening a new project, and do some tests, use basic shapes and not the same assets (like a cube or smth) and check the edges to see if you perceive teh same. maybe make a video of it too. for comparison.
my monitor has a highdpi, so i can’t really tell if something is wrong with your project specifically.
but i can tell you that it looks normal. the behaviour of the mesh and texture is normal, nothing broken.
it just looks low res.
if you focus on this brick on the left, and the bricks in the tower you’ll see it’s the same behavior and resolution. so my theory is that it’s a problem project wise, ue version wise, or desktop wise.
i’ve watched the video (thanks) and i don’t notice a particular “jittering”, what you see is just pixelation not jitteriness. jittering is when it flickers even though the camera is still, and the positions are not constants. like the texture mapping in ps1.
i’d suggest you check the points above,
you can also try again to re-export the bricks details because i think you havent, so the issue from the other thread is still persisting. though i think your biggest issue here is screen resolution. the other thread will optimize and minimize this issue.
this is what i’ve meant by baking the brick geometry, i think you can get away into having a cylinder. and having all bricks in a texture. https://helpx.adobe.com/substance-3d-painter/using/baking.html