Why Are My Assets So Pixelated ?

Most of the assets in my game are super pixelated and I am not sure why. It is a lot worse when you get further away, but even up close they look very pixelated. When you move, the pixelation around the objects jitter as well, which looks really bad. Is there a way to get these assets to look less pixilated in game? They are not pixelated at all when I create them in Blender. I have some screenshots here:


if you’re working with textures, check the texture group, the max resolution, the mipmap generation, and filtering settings. (all those in the texture itself)

also check at the scalability settings, specially the screen percentage, which can decrease the amount of “virtual” pixels. which can be causing issues here and in your other post.
the screenshots look a bit lowres to me, so maybe this is affecting you.

what’s the physical monitor resolution and the desktop resolution? you’re not using a screen scaling?

if they jitter while you move you might be having a weird issue, either with the screen percentage, or the anti-alias. maybe some taa is being applied.
can you share a video?

by that line i assume that it’s not a problem in windows, but it could be a problem in the settings in ue.

Hi Nande, you actually responded to a similar post I made the other day on the moire effect. I figured I’d make this post as well, as I realized there is a ton of pixelation in my level. I don’t think it is a mipmapping issue, but I could be wrong for this pixelization. Here is a screenshot of my texture and material setup:


My engine scalability is set to Epic and screen percentage is 100% as well. I am also using MSAA, not TAA anti aliasing. As for your screen resolution question, I am a little confused. Are you referring to settings within unreal engine, or my computer and monitor’s setup? I will record a video and post it here when I can as well. Thanks!

Here is a video of the problem: https://www.youtube.com/watch?v=W1iP2zW8XbY