Why Are My Assets So Pixelated ?

Hey user,
Yes i noticed, though it was a coincidence. it’s good that you opened a new thread.

the settings appear well, but can you upload a new screenshot showing the settings under each “advanced” section? though considering they are collapsed i imagine you haven’t modified them.

what i notice is that the relative size of the brick in the texture is quite small. so even though you have a 1k texture, the brick itself is using very little pixels. in other words, your texture is already pixelated.
either

  1. reduce the amount of bricks

  2. increase the texture size

  3. you’ll have to do this with whatever app you used to generate the texture. probably by generating a section that is smaller, using less geometry. The brick pattern is quite repetitive, so i don’t see why using textures so big. by the shape of the objects in the texture and that weird line in the center, i’m assuming you’ve used an automated app to generate it (like blender maybe or maaya) (btw good job!)

  4. you could try using 2k or even 4k. if you use texture streaming (you have to enable that) and virtual texture, then you might not see much impact. but keep in mind it will impact your gpu usage and vram. so i’d recommend not doing the same for every object in the game. i was going to suggest you could optimize by using a format that is not rgb but instead heightmap since you only use the R channel, but look my note down below.

i’d personally strive for using the smallest possible texture sizes, but increase if needed.

also i’m truly worried that you’re only used the r channel of the texture and you’re plugging it to the color.
it seems you haven’t really exported the way i’ve meant. you only exported the color. which, won’t make any difference whatsoever with the problem you were having.