Why are my arrows not getting hooked to the floor. Niagara:

Im working with unreal engine 4, trying to make the arrows as in this tutorial:

It turns out all the arrow tutorials i saw online are in UE5.
It seems the issue is with the Flight Orientation method that is not available in UE4.
What can i do to make the arrows orientate in the right direction once they hit the floor?
I upload here the project:
And here is also a video showing the problem:

TestArrowAndSmoke2.rar (4.4 MB)

Bumpity bump? Bump BUMP :smiley:

I opened your project in 4.27 and there’s literally a module called “Flight Orientation”.
I think it does what you are looking for, put it below Solves Forces and Velocity :

Also in Mesh Renderer set the facing mode back to default :

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Chatouille’s suggestion implemented in 4.27

TestArrowAndSmoke2.rar (2.2 MB)

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Thanks a lot.
I followed Chatouille instructions though they still didnt work when it comes to make the arrow get stuck on the floor.
What did you do to make the arrow stick?

My arrows are still dropping after a second.
In your solution they work perfectly. I still would like to learn what im missing.
Thanks

thanks !

Do you have “collision” added to your particle system

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awesome. i thought it was the generate collision event at first. and tried mimicking it but it was even failing to compile.
I had the friction already. But i was missing those 2 other options

Yeah generate event collision is usually used to link two particle spawners.

One generates => passing on information, the other receives => interpreting the new information.

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