Hello Forum!
I have been encountering a few obstacles regarding animations in UE4. The main problem is that the animations don’t translate correctly when importing from Maya. I don’t really know what causes this but I figured that it had to do with the settings in Unreal since it works perfectly fine when importing the animations to engines such as Unity.
A descriptive video of the issue can be found in this link:
Maya files (assets): https://drive.google.com/file/d/0B8Nl7CeJVaGNajY0TEdtQnhPM0E/edit
Workflow (it is written chronologically):
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The animations are baked in Maya before importing to UE4.
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Everything is deleted except for mesh and joints after baking in Maya.
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The Z axis is set to the direction “Up” When exporting (the character is originally set/rigged with the Y axis as up.
Thanks in advance : )