So when I rendered my scene, my animations began looping, some animations moved within the scene and others began their animations too early. However, in the level sequencer preview, everything is totally fine.
So you are using a control rig in sequencer with it not being in any blueprint at all?
I had something like this happen, but I had stuff in blueprint that had tick timings as opposed to the sequencer timings. I think they added stuff in sequencer since then to fix most of that, but without the right settings it could probably still happen. If it’s not that I don’t know what is going on. It’s also really hard to say off of a few pics. No overview of your project and files and everything.
There is a lot of hidden nooks and crannies in unreal. Time to start looking in those.