Why are my animations looping in my render, but not in my level sequencer preview?

Hi everyone,

So when I rendered my scene, my animations began looping, some animations moved within the scene and others began their animations too early. However, in the level sequencer preview, everything is totally fine.

here is one example of the same frame,


this one is from the level sequencer


and this one is from the render

this is also from the render, as you can see, the character is on a loop

Just wondering how i can fix this issue… many thanks

Do you have everything in pure level sequencer or does some of this stuff have execution in blueprint?

Its all in the level sequencer

So you are using a control rig in sequencer with it not being in any blueprint at all?

I had something like this happen, but I had stuff in blueprint that had tick timings as opposed to the sequencer timings. I think they added stuff in sequencer since then to fix most of that, but without the right settings it could probably still happen. If it’s not that I don’t know what is going on. It’s also really hard to say off of a few pics. No overview of your project and files and everything.

There is a lot of hidden nooks and crannies in unreal. Time to start looking in those.