Why are hitboxes in the wrong location when moving along a spline?

I am moving an object along a spline. The object is composed of the parent object (Default Scene Root), and inside it is a Static Mesh (Cube) and a camera. A child of the Static Mesh is a hitbox.

When this object moves along the spline the hitbox appears to become dislocated from its parent. This only happens after the object has been inspected. You can see the object’s blueprints here:
[BP_Moving_Object][2]

To understand the controller logic and how inspection occurs see this:
[BP_Stationary_Controller][3]

To verify the hitbox is in a different location the game does a LineTrace to identify the world location of the hitbox and prints that location as a debug string.