Why Are Different Units Used in the Volumetric Cloud Shader as Highlighted in the Red Box

That’s actually kind of odd because just a handful of lines above all that, you’ll see a variable called KILOMETER_TO_CENTIMETER scaling other things. While I didn’t check throughout the entire file, from the bit I did follow through, I didn’t see any obvious signs that the SampleTranslatedWorldPosition variable gets multiplied by KILOMETER_TO_CENTIMETER or some other number like 100000.

I tested out adding a * KILOMETER_TO_CENTIMETER to it and it didn’t seem to make any apparent difference:

This is with the multiplier:

This is without the multiplier:

The scene is a new level->environmental light mixer->click add on everything. I aimed the viewport to somewhere interesting and added a camera using the view. Any of the differences I’m seeing are just from the animation of the clouds.