First of all, I’m quite new to Unreal Engine. I have encountered this 2 times in 2 different projects.
I created a Blueprint out of my own Actor class. When I dragged the BP into the world, I did not see all the components that constitutes the Blueprint. But after a bit of investigation, I realized they were placed many thousands of units away from the BP origin. I had never get to solve this. This never happens if I create a Blueprint directly from Actor class. I know there are workarounds for this issue but I’m just curious as to WHY this happens.