Why are all my Buttons of my HUD disabled and can't be activated?

EDIT: upon further testing, I couldn’t confirm the glitch below. Rather it seems that I had put Is Enabled to false for some parent widgets. And IsEnabled = false disables all child widgets quite strictly, it seems.


ORIGINAL POST:

I found the error and I blaim a glitch in the Unreal Engine.

Following advice from my girlfriend, I moved buttons around in my UMG Widget hierarchy that looks like this:

image

Finally, the solution to the deactivated buttons:

Once I replace the retainer box by deleting it and putting it there, again my buttons (both, UButton and MyCommonButton) unfroze from their forcefully disabled state.

In theory, there could be a setting of the retainer box that I basically reset by deleting it. But I can’t find a setting that reproduces the forcefully disabling of buttons inside it.

This is why I think it’s a glitch.