Here I have a for loop that spawns an actor for each vector in array with a 5 second delay at the end. Why are my actors spawning immediately one right after the other? This is started by a begin play event (not sure if that matters). There are no other spawn functions that can be triggering
Because Delay has no effect on ForEachLoop at all. The loop is a Macro, if you double-click it you’ll see what it does.
I won’t suggest editing a standard macro, though. Make an actual loop with delay in it.
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Will this not error once the last index is reached? Or an infinite loop?
Just add a check after the index increment if the new value is greater than array length -1 if yes the stop there.
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