Why are actors spawning outside my world partition runtime grid?

I have a basic level where I have placed a few blueprint actors. For some reason, if I turn my runtime grid cell size and loading range to 10 meters only (to visually check if it is working correctly), and I go away, some of them spawn even if I am quite far, but some of them spawn correctly, when I’m inside the runtime grid range.

Sometines I place two different actors one right besides the other, but they are loaded at different distances.

Why is so? All of them have Spatially Loaded = True, and there are no DataLayers in my level, so I don’t know where is the problem. Thanks in advance.

Nobody, please?

I have the same problem.
I want to spawn Actor on the certain grid of the World Partition System. That it despawned at the certain distance.

How to do that?