Hello, so I creating string with which players can share levels maded by them, I have about 60 variables for this string, but Append have maximum 25 pins. Is there any reason for this (optimization, or …)? Maybe there better way to do this? 25 pins, not 26 pins, there no “Z”, and this confucing me for a little
This assembles those ints into a string and prints: 05101568
Depending on how the data is organised, this could be made more compact, efficient. You could use structs for those ints. Is there any logic to this? As in, the groups of ints represent something that be categorised perhaps?
Thanks for answer Values already in struct, but this values have different types, and some values can have 1-3 numbers (so, I used additional “Append” for adding 0 or 00 at begining). I need most of this values for tiles setting, from string I get them with “Get Substring” node.
This is blueprints of random generated level I need to contact with every tile. Maybe I can make it looks simple, and use array, but then there will be more calculations, and I may be wrong somewhere.