why Any Damage Event not counting the Float Variable value in unreal engine 5

The Actor Float Variable is set to 100 and with one actor Overlap it went down to -99
i don’t see what is causing this problem so i’m calling for Help


You inverted the inputs to the “-” node. The first input is the value you’re subtracting from. The second input is the value you’re subtracting.

Swap the Damage and Current Health wires.

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What?..let me see

So, i swap the Variables and with one overlap it goes BOOM!.. that’s that suppose to happen, it still ain’t working

idk why it’s doing that now, because the same code worked with the character that i’m using… :man_shrugging:

Your True and False wires here are inverted, swap them.

Hey it’s Working now, looks like i’m gonna have to really try to remember the two ways of the (Any Damage Event)
Again Thank you my fellow GigaChad!