If I export an animation from UE4 to FBX and load in Maya it loads fine, if I then export that same animation from maya back out to FBX and import into UE4 It will not import. Does the FBX need to be a certain year verison of FBX? I was using 2016/2017. I’ve check animation. When I try to import into ue4 it says "
Could not find any valid mesh on the root hierarchy. If you have mesh in the sub hierarchy, please enable option of [Import Meshes In Bone Hierarchy] when importing"
When I export from Maya I have the root bone selected and the mesh selected. Why is it not valid?