I am using the vehicle example game with version 4.2 of the engine and I cant make a Windows build of it. I already tried changing the “Global Default Server Game Mode” and it didnt change anything.
> 14.09.06-15.59.30:818][192]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.30:749][ 0]LogSavePackage: Async saving from memory to 'H:/VehicleGame2/Saved/Sandboxes/Cooked-WindowsNoEditor/VehicleGame2/Content/Assets/Meshes/VG_Barrier_01B.uasset'
[2014.09.06-15.59.31:216][215]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.30:810][ 0]LogCookCommandlet:Display: Full GC...
[2014.09.06-15.59.31:368][224]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:212][ 0]LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleEntry
[2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:361][ 0]LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleMenu
[2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][ 0]LogTexture: --- Texture Derived Data Timings ---
[2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][ 0]LogTexture:Display: Get Mip Data: 0.000000s
[2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][ 0]LogTexture:Display: Asynchronous Block: 12.268680s
[2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][ 0]LogTexture:Display: Synchronous Loads: 0.000000s
[2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][ 0]LogTexture:Display: Build Textures: 0.000000s
[2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][ 0]LogTexture:Display: Serialize Cooked: 12.880304s
[2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][ 0]LogInit:Display:
[2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][ 0]LogInit:Display: Warning/Error Summary
[2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][ 0]LogInit:Display: ---------------------
[2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/UI/Menu/LoadingScreen'
[2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/UI/Menu/LoadingScreen': Can't find file '/Game/UI/Menu/LoadingScreen'
[2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:481][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/UI/Menu/LoadingScreen.LoadingScreen'
[2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:482][ 0]LogInit:Display: LogLinker:Warning: Asset 'H:/VehicleGame2/Content/UI/Styles/DefaultVehicleMenuItemStyle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:485][ 0]LogInit:Display: LogLinker:Warning: Asset 'H:/VehicleGame2/Content/UI/Styles/DefaultVehicleMenuSoundsStyle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:485][ 0]LogInit:Display: LogLinker:Warning: Asset 'H:/VehicleGame2/Content/UI/Styles/DefaultVehicleMenuStyle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:485][ 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Script/VehicleGame
[2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:487][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'R' for R
[2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0019.46] Compile of VH_Buggy successful, but with 1 Warning(s) [in 11 ms]
[2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][ 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleEntry
[2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][ 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleMenu
[2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][ 0]LogInit:Display:
[2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:490][ 0]LogInit:Display: Success - 0 error(s), 13 warning(s)
[2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:490][ 0]LogInit:Display:
[2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd:
[2014.09.06-15.59.31:494][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Execution of commandlet took: 115.00 seconds
[2014.09.06-15.59.31:634][239]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:493][ 0]LogExit: Preparing to exit.
[2014.09.06-15.59.31:651][240]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:633][ 0]LogExit: Editor shut down
[2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:650][ 0]LogExit: Object subsystem successfully closed.
[2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:694][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (96)
[2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:695][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (95)
[2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:695][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (94)
[2014.09.06-15.59.31:707][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:695][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (93)
[2014.09.06-15.59.31:707][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][ 0]LogModuleManager: Shutting down and abandoning module VehicleGame (92)
[2014.09.06-15.59.31:707][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][ 0]LogModuleManager: Shutting down and abandoning module VehicleGameLoadingScreen (91)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (90)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (89)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (88)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (87)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (86)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:699][ 0]LogModuleManager: Shutting down and abandoning module Slate (85)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:699][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (84)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:700][ 0]LogModuleManager: Shutting down and abandoning module Messaging (83)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:700][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (82)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (81)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (80)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][ 0]LogModuleManager: Shutting down and abandoning module Networking (78)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][ 0]LogModuleManager: Shutting down and abandoning module Core (77)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (76)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][ 0]LogModuleManager: Shutting down and abandoning module SimplygonMeshReduction (75)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (74)
[2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:702][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (73)
[2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:702][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (72)
[2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:039][ 0]LogDerivedDataCache: Shutdown
[2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (71)
[2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (70)
[2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (69)
[2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (68)
[2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (67)
[2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (66)
[2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (65)
[2014.09.06-15.59.32:042][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (64)
[2014.09.06-15.59.32:042][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (63)
[2014.09.06-15.59.32:042][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (62)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (61)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (60)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (59)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (58)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (57)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (56)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (55)
[2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (54)
[2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (53)
[2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (52)
[2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (51)
[2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (48)
[2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (47)
[2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (46)
[2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (45)
[2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (44)
[2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module Renderer (43)
[2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module Engine (42)
[2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (41)
[2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (40)
[2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (38)
[2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (32)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (31)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (30)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (26)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (25)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (24)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (14)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (12)
[2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (10)
[2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (9)
[2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (8)
[2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (7)
[2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (6)
[2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2014.09.06-15.59.32:048][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2014.09.06-15.59.32:048][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2014.09.06-15.59.32:049][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:047][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2014.09.06-15.59.32:049][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:047][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2014.09.06-15.59.32:265][275]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:047][ 0]LogExit: Exiting.
[2014.09.06-15.59.32:267][275]MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 121.6581646s to run UE4Editor-Cmd.exe
[2014.09.06-15.59.32:376][281]MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists H:\VehicleGame2\VehicleGame2.uproject=True
[2014.09.06-15.59.32:409][283]MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists H:\VehicleGame2\VehicleGame2.uproject=True
[2014.09.06-15.59.32:412][283]MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor
[2014.09.06-15.59.32:430][284]MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\WindowsNoEditor
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: Deployment Context **************
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ArchiveDirectory = D:\WindowsNoEditor
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RawProjectPath = H:\VehicleGame2\VehicleGame2.uproject
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: DedicatedServer = False
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: Stage = True
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: StageTargetPlatform = Win64
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Unreal Engine\4.2
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ProjectRoot = H:\VehicleGame2
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: PlatformDir = Win64
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: StageProjectRoot = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor\VehicleGame2
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ShortProjectName = VehicleGame2
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: StageDirectory = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: SourceRelativeProjectRoot = VehicleGame2
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RelativeProjectRootForStage = VehicleGame2
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = VehicleGame2
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../VehicleGame2/VehicleGame2.uproject
[2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RuntimeRootDir = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor
[2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RuntimeProjectRootDir = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor\VehicleGame2
[2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
[2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
[2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
[2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: End Deployment Context **************
[2014.09.06-15.59.32:558][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
[2014.09.06-15.59.32:558][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
[2014.09.06-15.59.32:559][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
[2014.09.06-15.59.32:559][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
[2014.09.06-15.59.32:560][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
[2014.09.06-15.59.32:560][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
[2014.09.06-15.59.32:560][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
[2014.09.06-15.59.32:561][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
[2014.09.06-15.59.32:561][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
[2014.09.06-15.59.32:561][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
[2014.09.06-15.59.32:562][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
[2014.09.06-15.59.32:562][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
[2014.09.06-15.59.32:566][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
[2014.09.06-15.59.32:567][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
[2014.09.06-15.59.32:567][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:567][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
[2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Content\Localization *.dat True
[2014.09.06-15.59.32:580][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Content\Localization *.dat True
[2014.09.06-15.59.32:594][294]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles H:\VehicleGame2\Binaries\Win64 VehicleGame2.exe True
[2014.09.06-15.59.32:594][294]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles H:\VehicleGame2\Binaries\Win64 VehicleGame2.exe True
[2014.09.06-15.59.32:600][294]MainFrameActions: Packaging (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
[2014.09.06-15.59.32:611][295]MainFrameActions: Packaging (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
[2014.09.06-15.59.32:769][304]MainFrameActions: Packaging (Windows): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for H:\VehicleGame2\Binaries\Win64 with wildcard VehicleGame2.exe and exclusions
[2014.09.06-15.59.32:769][304]MainFrameActions: Packaging (Windows): Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wild
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): card, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at BuildCommand.Execute()
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at AutomationTool.Program.MainProc(Object Param)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): at AutomationTool.Program.Main()
[2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): Program.Main: ERROR: No files found to deploy for H:\VehicleGame2\Binaries\Win64 with wildcard VehicleGame2.exe and exclusions
[2014.09.06-15.59.32:782][305]MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
[2014.09.06-15.59.32:782][305]MainFrameActions: Packaging (Windows): Program.Main: AutomationTool exiting with ExitCode=1
[2014.09.06-15.59.32:798][306]MainFrameActions: Packaging (Windows): Domain_ProcessExit
[2014.09.06-15.59.32:798][306]MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
[2014.09.06-15.59.32:923][313]MainFrameActions: Packaging (Windows): copying UAT log files...
[2014.09.06-15.59.32:924][313]MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
[2014.09.06-15.59.32:924][313]MainFrameActions: Packaging (Windows): BUILD FAILED
[2014.09.06-15.59.55:251][528]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2014.09.06-15.59.58:564][528]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2014.09.06-15.59.58:606][528]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:70
with error DXGI_ERROR_DEVICE_REMOVED
[2014.09.06-16.00.03:024][528]LogWindows: FPlatformMisc::RequestExit(1)
[2014.09.06-16.00.03:024][528]Log file closed, 09/06/14 09:00:03