Hi,
I simply used template feature and put few blueprints. I have tried to compile to a project to test if it works and I didn’t work at all… Dev or Shipping build…
There is the reason of the issue.
Could you please fix this problem ? It’s a bit frustrated if we can’t build a basic project. How we can project a view on a more finished game ?
Thank you
Logs :
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:136][ 0]LogWindows:Error: appError called: Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 364]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Stack:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf53d5216 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf5258615 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea8107 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea803c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea6627 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7918 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe978f7 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7b8d (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe931a3 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe93ccc (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe9383e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3bd191a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3b98254 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e84adb (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecffe6 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ebebc4 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e91f68 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ef426f (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ed0179 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eec972 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4f45f5a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf39164a0 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3935a02 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3ff036bf (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3fefc94c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\E
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:149][ 0]LogWindows:Error: Windows GetLastError: L
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:566][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:567][ 0]LogWindows: Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 364]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Stack:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf53d5216 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf5258615 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea8107 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea803c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea6627 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7918 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe978f7 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7b8d (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe931a3 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe93ccc (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe9383e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3bd191a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3b98254 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e84adb (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecffe6 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ebebc4 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e91f68 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ef426f (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ed0179 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eec972 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4f45f5a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf39164a0 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3935a02 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3ff036bf (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3fefc94c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\E
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:572][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:608][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 38,0831783s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for E:\Unreal Engine\Mes Projets\ProjetAdvanced\ProjetAdvanced.uproject; see log C:\Users\SenTineL-PC GOD\AppData\Roaming\Unreal Engine\AutomationTool\L
MainFrameActions: Packaging (Windows (64-bit)): ogs\E+Unreal+Engine+Unreal+Engine+4.4\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for E:\Unreal Engine\Mes Projets\ProjetAdvanced\ProjetAdvanced.uproject; see log C:\Users\SenTineL-PC GOD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+Engine+Unreal+Engine+4.4\Cook.
MainFrameActions: Packaging (Windows (64-bit)): txt
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED