Why am I unable to package my project in 4.4.2?

Hi,

I simply used template feature and put few blueprints. I have tried to compile to a project to test if it works and I didn’t work at all… Dev or Shipping build…

There is the reason of the issue.

Could you please fix this problem ? It’s a bit frustrated if we can’t build a basic project. How we can project a view on a more finished game ?

Thank you

Logs :

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:136][ 0]LogWindows:Error: appError called: Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 364]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Stack:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf53d5216 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf5258615 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea8107 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea803c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea6627 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7918 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe978f7 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7b8d (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe931a3 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe93ccc (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe9383e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3bd191a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3b98254 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e84adb (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecffe6 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ebebc4 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e91f68 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ef426f (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ed0179 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eec972 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4f45f5a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf39164a0 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3935a02 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3ff036bf (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3fefc94c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\E
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:149][ 0]LogWindows:Error: Windows GetLastError: L
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:566][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:567][ 0]LogWindows: Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 364]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Stack:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf53d5216 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf5258615 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea8107 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea803c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebea6627 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7918 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe978f7 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebeb7b8d (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe931a3 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe93ccc (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xebe9383e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3bd191a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3b98254 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e84adb (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecffe6 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ebebc4 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4e91f68 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ef426f (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ed0179 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eeab54 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4ecfa5e (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4eec972 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf4f45f5a (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf39164a0 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0xf3935a02 (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3ff036bf (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Address = 0x3fefc94c (filename not found) [in E:\Unreal Engine\Unreal Engine\4.4\E
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:572][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.10-20.24.10:608][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 38,0831783s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for E:\Unreal Engine\Mes Projets\ProjetAdvanced\ProjetAdvanced.uproject; see log C:\Users\SenTineL-PC GOD\AppData\Roaming\Unreal Engine\AutomationTool\L
MainFrameActions: Packaging (Windows (64-bit)): ogs\E+Unreal+Engine+Unreal+Engine+4.4\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for E:\Unreal Engine\Mes Projets\ProjetAdvanced\ProjetAdvanced.uproject; see log C:\Users\SenTineL-PC GOD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+Engine+Unreal+Engine+4.4\Cook.
MainFrameActions: Packaging (Windows (64-bit)): txt
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

up up up

Howdy SenTineLs,

Sorry about the lack of a response. Thanks you for reporting your issue. Would you be able to include your project log files and your DXdiag so that I may begin investigation on the issue? Also, If you attempt to package a brand new template, are you still able to see that same error as listed above, or does it package? Any additional information would be greatly appreciated.

Thanks and have a great day!

Dear Sean,

As we spoke 1 week ago on a other post : https://answers.unrealengine.com/questions/93011/421-build-error.html
I have posted what you have requested.

I have tried yesterday to package the same project with the last version 4.4.3 and I had the same error.

So I tried few hours ago one last thing before giving up. (I have created a blank project and copied my blueprints only and few personal assets) And I was able to package the game !

I really think that the issue could be linked with the “Free” assets from the store. I have downloaded few of them and some of error messages into the compile log was about texture not found etc… (But it was properly in my project folder…)

Anyway, I will try to continue what I did and will use my own assets. I hope that I will not get a error again if I have to package my project one day. (It could be really frustating if after months of work you see that you cant do anything about what you did because the project cannot be packaged without more detailed reason…)

Thank a lot for your support

Howdy SenTineLs,

I am glad to hear that you were able your package your project after numerous tries. If you do run across this error in a future build of UE4, please feel free to reopen this post so that i may further investigate the issue.

Thanks and have a great day!

Im having the same error as him, im using full “free” assets for a proyect and what i found here makes me shakes all my body… is there any solution to this? Im on a game conquest and the dead line is octuber 10th

Howdy son1cman,

Would you be able to include your DXdiag, your project log files, and your build failed log so that I may further investigate the issue that you have been seeing? Any additional information would be greatly appreciated.

Thanks and have a great day!

Hey son1cman,

Just wanted to check in with you and see if this error is still occurring for you. If so, Could you please provide the information that was asked for above? If no, I will close out this issue.

Thanks and have a great day!

Hi son1cman,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.