Why am I seeing a distorted animation blueprint?

Just checked against the poses. It seems to be that anything that goes through “additive” messes the skeleton up. Individual poses seem to be fine. Matter of fact I can get all the animations to work without additive, but that means no AimOffset. Even with nothing being added it messes up. Here is the additive with a lower alpha and nothing being added:

http://imageshack.com/a/img845/479/53p7.png