Why am I getting this rendering glitch / visual bug in Unreal Engine?

Hi everyone,

I’m currently working on a project in Unreal Engine and I’ve run into a strange visual bug that I can’t seem to fix. The issue appears when I run the scene — objects show abnormal rendering artifacts (as shown in the attached image).

I’ve already tried a few things like:

  • Restarting the engine

  • Rebuilding lighting

  • Checking materials and shaders

  • Updating GPU drivers

But the problem still persists.

Has anyone experienced something similar or knows what might be causing this? Any help would be greatly appreciated.

Thanks in advance! :folded_hands:

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Hey there @Maleahowen! Are there any errors in the console or during that material’s compilation? Are you using many texture samplers in the material that is failing? Does that material have heavy use of WPO and Nanite?

I’m not entirely sure about the texture sampler count or WPO usage yet — I’ll check and get back to you.:smiling_face_with_tear:

No rush! I would also monitor your GPU resources if it’s not just the one material and is transient.

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Thank you very much :heart_eyes: