Why am I getting these packaging errors while building remotely for iOS from Windows?

Hi,

I am currently attempting my first time remotely building an iOS app through windows. However, I keep getting the following errors (or similar ones) when trying to build:

PackagingResults: Error: redefinition of ‘GInternalProjectName’

PackagingResults: Error: redefinition of ‘GNameBlocksDebug’

PackagingResults: Error: redefinition of ‘GObjectArrayForDebugVisualizers’

PackagingResults: Error: redefinition of ‘operator new’

PackagingResults: Error: redefinition of ‘operator new[]’

PackagingResults: Error: redefinition of ‘operator new’

PackagingResults: Error: redefinition of ‘operator new[]’

PackagingResults: Error: redefinition of ‘operator delete’

PackagingResults: Error: redefinition of ‘operator delete[]’

PackagingResults: Error: redefinition of ‘operator delete’

PackagingResults: Error: redefinition of ‘operator delete[]’

PackagingResults: Error: redefinition of ‘operator delete’

PackagingResults: Error: redefinition of ‘operator delete[]’

PackagingResults: Error: redefinition of ‘operator delete’

PackagingResults: Error: redefinition of ‘operator delete[]’

PackagingResults: Error: redefinition of ‘GIsGameAgnosticExe’

Some additional info:

  • This is a clone of a project that has built successfully for Android.
  • Deleting the Intermediate folder does not fix these errors

Thanks for any help!

So I fixed this on my own - for anyone else having this trouble, just don’t clone your project! I used the original and the issue went away.

Please mark this as resolved

Please tell me how to do this. I don’t see an option.