Why am I getting these "Accessed None" errors when working with Audio Components?

Hello! I’m very new to audio in UE5, and I thought I was doing it correct enough but my logs are full of these errors.

And it’s weird because I make sure to set the audio components and eveything seems to work well enough in-game


Any insights into this would be greatly appreciated.

I think I might have solved the issue? Will report later if not:

1 Like

Not sure if audio suffers from load order.

But in blueprints, when one actor in level tries to reference another actor that is not loaded yet, it creates same errors.

Solution to that is to put Is isValid branch in all places like that.

yup and i think you solved it :wink: