Hi, i am getting error messages and cannot figure out why. I am spawning a box trigger that then sets a boolean to true when the player is overlapping.(trigger blueprint)
after the box trigger spawns, i am using an event tick and branch to check if boolean/overlapping is true but i am getting theese errors.
If i swap the event tick for an input action (P) then i don’t get the error messages and the function works but i need it to constantly be checking with the event tick. (level blueprint)
any help would be appreciated, thanks!!