Why all my objects have glowing/emissive highlights in 4.27?

I just moved my project to 4.27. I noticed that the grass, buildings, ground, trees, everything appears to have glowing/emissive highlights. Does anyone else have that? What is going on?

Weird problem. This was what was causing it, it’s in the post-process volume. By turning off the intensity, everything stops glowing. Same exact values in 4.26 and 4.27 but in the latter, I had to turn it off. If anyone has any more feedback about it, please chime in.