I read about, why other people have similar issues, but it doesn’t matter what I try I can’t get a good result.
Turn off motion blur, doesn’t have any results.
Changing the anti-aliasing kinda work
FXAA made things a bit better (a little bit of ghosting is visible), but the lights became
noisy, and start flickering
TAA result ghosting/blurry animation
MSAA fix the result, but in this case, both lights and shadows are noisy
TSR same as TAA
The ghosting only appeared if larger movements happened, with small size movements, it looks fine.
I guess, Unreal can’t interpolate between large movements, but I’m not sure about that