Why alembic animation is blurry

I read about, why other people have similar issues, but it doesn’t matter what I try I can’t get a good result.

Turn off motion blur, doesn’t have any results.

Changing the anti-aliasing kinda work
FXAA made things a bit better (a little bit of ghosting is visible), but the lights became
noisy, and start flickering

TAA result ghosting/blurry animation

MSAA fix the result, but in this case, both lights and shadows are noisy

TSR same as TAA

The ghosting only appeared if larger movements happened, with small size movements, it looks fine.
I guess, Unreal can’t interpolate between large movements, but I’m not sure about that