Why "AI Move To" return --> Movement result = "Aborted"?

I getting (Movement result = “Aborted”) when i use the method (“AI Move To”). And i have no idea why it is happening.

Below I attach all the information that I think is relevant so maybe someone knows what is wrong. (if you think some information is missing let me know and I will add it).

The code:

NavMeshBoundsVolume added to the scene:
NavMesh

PawnSensing added to the character:

Anim and mesh used:
Animator

And a video where you can see the enemy does not follow me and the error message:

Thank you so much!!

Ok, I found the solution (by fluke).

The problem was “RecastNavMesh-Default”
It had the option (Can be Main Nav Data) unchecked.
When it is checked the AI does work perfect

I have been since yesterday looking for the solution.
I hope this helps others people…
Best regards!!