Why Ai Goes away when they are many?

I’m learning Ai feature of Unreal Engine 5 and I can’t figure out why when I spawn multiple NPC Ai characters they do not behave like when only one is there? In a nutshell they do not follow the behaviour tree, any help ?

Please check the following video:
https://youtu.be/skyXVj73gQs

Here is the documentation reference:
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/

I found that in my ContrilorAI, I need to adjust the AIPerception Event to handle other Enemys and voilà!

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