I started to use enhanced input system for the first time in UE 5.3.2, and I met some issue. When I implementing IA_Look to rotate my custom pawn, it works. However, when implementing IA_Move, it print successfully but just doesn’t change the location. I tried to write the logic inside player controller instead of pawn (although I tried to write inside pawn it also doesn’t work).
Only thing that jumps out at me is the IA_Move should probably be a 2D Vector. In theory it could still work, but maybe the axes are being swizzled the wrong way around and it’s returning a null Z as the X??